When you make an attack, your attack roll determines whether the attack hits or misses. Huge fiend (demon), chaotic evil Armor Class 19 (natural armor) Hit Points 262 (21d12 + 126) Speed40 ft., fly 80 ft. Claw (Hybrid Form Only). The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. Attack. They have, however, been trained to release a deafening screech that will scare the shit out of everyone in the vicinity. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target must make a STR save against your Move DC or be knocked prone. Traits Magic Resistance: This vrock monster has an advantage on the saving throws which is against to the spells and also to the other magical effects. Hit: […] Actions Multiattack: The vrock makes two attacks: one with its beak and one with its talons. The mobat emits a piercing screech. Title: Dnd 5e monsters manual, Author: William Vicentini, Name: Dnd 5e monsters manual, Length: 354 pages, Page: 1, Published: 2016-03-16 . To make an attack roll, roll a d20 and add the appropriate modifiers. The creature makes one bite attack against a Large or smaller target it is grappling. The Cave Wyrm possesses a sizable arsenal of attacks including a brutal sonic attack that causes heavy psychic damage and disorients its foes while also making them easier targets for the darkness loving monstrosity. See the "Making an Attack" section for the rules that govern attacks. 5e 4e 3e ... Every now and then vrocks could emit a bloodcurdling screech so loud it caused those nearby physical pain when they heard it, sending them into a short daze. The scout appears from hiding, uses its scare ability, then chases the fleeing target to join the attack. Hit: 6 piercing damage. As if an owlbear bearing down on you isn’t scary enough, now it’s screaming at you too. Hit: 5 (2d4) piercing damage. To make an attack roll, roll a d20 and add the appropriate modifiers. Opal, 2 months ago 0 46 min read 3018 . Environment temperate forests Organization solitary or pair Treasure none. The Cave Wyrm possesses a sizable arsenal of attacks including a brutal sonic attack that causes heavy psychic damage and disorients its foes while also making them easier targets for the darkness loving monstrosity. Each target must make an Intelligence saving throw. Owls are nocturnal, rodent-eating birds that make very little noise in flight. Tough as nails, these owlbear lose their ability to multiattack, as they risk throwing off their rider when they try to attack twice. When a Pokémon is holding Normalium Z and uses its Z-Power, Screech turns into Z-Screech and raises Attack one stage, in addition to its usual effect as above. Spores (Recharge 6): With a 15-foot-radius cloud of a toxic spores which is extended out from the vrock monster.Basically, these spores can spread around the corners. 5 ft., one creature. A weapon can fire either type of ammunition, but not both interchangeably. Hit: 7 (1d6+4) slashing damage. Maddening Cacophony (recharge 5–6). Stunning Screech (1/Day). Multiattack. Saving Throws Str +14, Con +12, Wis +9, Cha +12 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities fire, poison Condition Immunities poisoned Senses truesight 120 ft., passive Perception 13 Languages Abyssal, telepathy 120 ft. Challenge19 (22,000 XP) Death Throes.When the balor dies, it explodes, and each creature within 3… The deep scion emits a terrible scream audible within 300 feet. You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. When you make an attack, your attack roll determines whether the attack hits or misses. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.Hit: 14 (2d8 + 5) slashing damage. The herbivore uses its leaping ability to jump over its opponent, somersaulting in midair to land and strike from behind ( + 2 to hit when the master makes a successful Jump-check). An owl can let out a loud screech. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits. Screech. Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.Hit: 10 (1d10 + 5) piercing damage. Vrock usually save their screech for emergencies and typically use it when near death, screeching just before they teleport away. Claws. Ranged Spell Attack: +12 to hit, ranged 120 ft., one target. If you are hidden-both unseen and unheard-when you make an attack, you give away your location when the attack hits or misses." Hit: 6 (1d4+4) piercing damage. With this action, you make one melee or ranged attack. Hasted Action, 1 attack: take the Attack action to attack with the bow once. The owlbear makes two attacks: one with its beak and one with its claws. They were cowardly creatures whose sense of self-preservation compensated for their relative weakness.1 1 Description 2 Personality 3 Abilities 4 Combat 5 Society 6 Ecology 7 Appendix 7.1 References 7.2 Connections Mud slaadi were only 5 feet (1.5 meters) tall and approximately 170 … Creatures that have an Intelligence score of 2 or lower are unaffected. Z-Move effects. Melee Weapon Attack: +4 to hit, reach 5 ft.; one target. Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest). Effects. The Mighty Nein combined Area of Effect spells and focused melee attacks to take down the five harpies and their matron. 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